<?xml version="1.0"?>
<doc>
    <assembly>
        <name>Bunifu_UI_v1.5.3</name>
    </assembly>
    <members>
        <member name="F:BunifuAnimatorNS.BunifuTransition.components">
            <summary>
            The components
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.BunifuTransition.queue">
            <summary>
            The queue
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.BunifuTransition.thread">
            <summary>
            The thread
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.BunifuTransition.timer">
            <summary>
            The timer
            </summary>
        </member>
        <member name="E:BunifuAnimatorNS.BunifuTransition.AnimationCompleted">
            <summary>
            Occurs when animation of the control is completed
            </summary>
        </member>
        <member name="E:BunifuAnimatorNS.BunifuTransition.AllAnimationsCompleted">
            <summary>
            Ocuurs when all animations are completed
            </summary>
        </member>
        <member name="E:BunifuAnimatorNS.BunifuTransition.TransfromNeeded">
            <summary>
            Occurs when needed transform matrix
            </summary>
        </member>
        <member name="E:BunifuAnimatorNS.BunifuTransition.NonLinearTransfromNeeded">
            <summary>
            Occurs when needed non-linear transformation
            </summary>
        </member>
        <member name="E:BunifuAnimatorNS.BunifuTransition.MouseDown">
            <summary>
            Occurs when user click on the animated control
            </summary>
        </member>
        <member name="E:BunifuAnimatorNS.BunifuTransition.FramePainted">
            <summary>
            Occurs when frame of animation is painting
            </summary>
        </member>
        <member name="P:BunifuAnimatorNS.BunifuTransition.MaxAnimationTime">
            <summary>
            Max time of animation (ms)
            </summary>
            <value>The maximum animation time.</value>
        </member>
        <member name="P:BunifuAnimatorNS.BunifuTransition.DefaultAnimation">
            <summary>
            Default animation
            </summary>
            <value>The default animation.</value>
        </member>
        <member name="P:BunifuAnimatorNS.BunifuTransition.Cursor">
            <summary>
            Cursor of animated control
            </summary>
            <value>The cursor.</value>
        </member>
        <member name="P:BunifuAnimatorNS.BunifuTransition.IsCompleted">
            <summary>
            Are all animations completed?
            </summary>
            <value><c>true</c> if this instance is completed; otherwise, <c>false</c>.</value>
        </member>
        <member name="P:BunifuAnimatorNS.BunifuTransition.Interval">
            <summary>
            Interval between frames (ms)
            </summary>
            <value>The interval.</value>
        </member>
        <member name="F:BunifuAnimatorNS.BunifuTransition.animationType">
            <summary>
            The animation type
            </summary>
        </member>
        <member name="P:BunifuAnimatorNS.BunifuTransition.AnimationType">
            <summary>
            Type of built-in animation
            </summary>
            <value>The type of the animation.</value>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.#ctor">
            <summary>
            Initializes a new instance of the <see cref="T:BunifuAnimatorNS.BunifuTransition"/> class.
            </summary>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.#ctor(System.ComponentModel.IContainer)">
            <summary>
            Initializes a new instance of the <see cref="T:BunifuAnimatorNS.BunifuTransition"/> class.
            </summary>
            <param name="container">The container.</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.Init">
            <summary>
            Initializes this instance.
            </summary>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.Start">
            <summary>
            Starts this instance.
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.BunifuTransition.invokerControl">
            <summary>
            The invoker control
            </summary>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.timer_Tick(System.Object,System.EventArgs)">
            <summary>
            Handles the Tick event of the timer control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.Animator_Disposed(System.Object,System.EventArgs)">
            <summary>
            Handles the Disposed event of the Animator control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.Work">
            <summary>
            Works this instance.
            </summary>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.CheckRequests">
            <summary>
            initializeComponent result state of controls
            </summary>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.IsStateOK(System.Windows.Forms.Control,BunifuAnimatorNS.AnimateMode)">
            <summary>
            Determines whether [is state ok] [the specified control].
            </summary>
            <param name="control">The control.</param>
            <param name="mode">The mode.</param>
            <returns><c>true</c> if [is state ok] [the specified control]; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.RepairState(System.Windows.Forms.Control,BunifuAnimatorNS.AnimateMode)">
            <summary>
            Repairs the state.
            </summary>
            <param name="control">The control.</param>
            <param name="mode">The mode.</param>
        </member>
        <member name="F:BunifuAnimatorNS.BunifuTransition.counter">
            <summary>
            The counter
            </summary>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.DoAnimation(BunifuAnimatorNS.BunifuTransition.QueueItem)">
            <summary>
            Does the animation.
            </summary>
            <param name="item">The item.</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.InitDefaultAnimation(BunifuAnimatorNS.AnimationType)">
            <summary>
            Initializes the default animation.
            </summary>
            <param name="animationType">Type of the animation.</param>
        </member>
        <member name="P:BunifuAnimatorNS.BunifuTransition.TimeStep">
            <summary>
            Time step
            </summary>
            <value>The time step.</value>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.Show(System.Windows.Forms.Control,System.Boolean,BunifuAnimatorNS.Animation)">
            <summary>
            Shows the control. As result the control will be shown with animation.
            </summary>
            <param name="control">Target control</param>
            <param name="parallel">Allows to animate it same time as other animations</param>
            <param name="animation">Personal animation</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.ShowSync(System.Windows.Forms.Control,System.Boolean,BunifuAnimatorNS.Animation)">
            <summary>
            Shows the control and waits while animation will be completed. As result the control will be shown with animation.
            </summary>
            <param name="control">Target control</param>
            <param name="parallel">Allows to animate it same time as other animations</param>
            <param name="animation">Personal animation</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.Hide(System.Windows.Forms.Control,System.Boolean,BunifuAnimatorNS.Animation)">
            <summary>
            Hides the control. As result the control will be hidden with animation.
            </summary>
            <param name="control">Target control</param>
            <param name="parallel">Allows to animate it same time as other animations</param>
            <param name="animation">Personal animation</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.HideSync(System.Windows.Forms.Control,System.Boolean,BunifuAnimatorNS.Animation)">
            <summary>
            Hides the control and waits while animation will be completed. As result the control will be hidden with animation.
            </summary>
            <param name="control">Target control</param>
            <param name="parallel">Allows to animate it same time as other animations</param>
            <param name="animation">Personal animation</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.BeginUpdate(System.Windows.Forms.Control,System.Boolean,BunifuAnimatorNS.Animation,System.Drawing.Rectangle)">
            <summary>
            It makes snapshot of the control before updating. It requires EndUpdate calling.
            </summary>
            <param name="control">Target control</param>
            <param name="parallel">Allows to animate it same time as other animations</param>
            <param name="animation">Personal animation</param>
            <param name="clipRectangle">Clip rectangle for animation</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.EndUpdate(System.Windows.Forms.Control)">
            <summary>
            Upadates control view with animation. It requires to call BeginUpdate before.
            </summary>
            <param name="control">Target control</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.EndUpdateSync(System.Windows.Forms.Control)">
            <summary>
            Upadates control view with animation and waits while animation will be completed. It requires to call BeginUpdate before.
            </summary>
            <param name="control">Target control</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.WaitAllAnimations">
            <summary>
            Waits while all animations will completed.
            </summary>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.WaitAnimation(System.Windows.Forms.Control)">
            <summary>
            Waits while animation of the control will completed.
            </summary>
            <param name="animatedControl">The animated control.</param>
        </member>
        <member name="F:BunifuAnimatorNS.BunifuTransition.requests">
            <summary>
            The requests
            </summary>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.OnCompleted(BunifuAnimatorNS.BunifuTransition.QueueItem)">
            <summary>
            Called when [completed].
            </summary>
            <param name="item">The item.</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.AddToQueue(System.Windows.Forms.Control,BunifuAnimatorNS.AnimateMode,System.Boolean,BunifuAnimatorNS.Animation,System.Drawing.Rectangle)">
            <summary>
            Adds the contol to animation queue.
            </summary>
            <param name="control">Target control</param>
            <param name="mode">Animation mode</param>
            <param name="parallel">Allows to animate it same time as other animations</param>
            <param name="animation">Personal animation</param>
            <param name="clipRectangle">The clip rectangle.</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.CreateDoubleBitmap(System.Windows.Forms.Control,BunifuAnimatorNS.AnimateMode,BunifuAnimatorNS.Animation,System.Drawing.Rectangle)">
            <summary>
            Creates the double bitmap.
            </summary>
            <param name="control">The control.</param>
            <param name="mode">The mode.</param>
            <param name="animation">The animation.</param>
            <param name="clipRect">The clip rect.</param>
            <returns>Controller.</returns>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.OnFramePainted(System.Object,System.Windows.Forms.PaintEventArgs)">
            <summary>
            Handles the <see cref="E:FramePainted" /> event.
            </summary>
            <param name="sender">The sender.</param>
            <param name="e">The <see cref="T:System.Windows.Forms.PaintEventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.OnMouseDown(System.Object,System.Windows.Forms.MouseEventArgs)">
            <summary>
            Handles the <see cref="E:MouseDown" /> event.
            </summary>
            <param name="sender">The sender.</param>
            <param name="e">The <see cref="T:System.Windows.Forms.MouseEventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.OnNonLinearTransfromNeeded(System.Object,BunifuAnimatorNS.NonLinearTransfromNeededEventArg)">
            <summary>
            Called when [non linear transfrom needed].
            </summary>
            <param name="sender">The sender.</param>
            <param name="e">The e.</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.OnTransformNeeded(System.Object,BunifuAnimatorNS.TransfromNeededEventArg)">
            <summary>
            Called when [transform needed].
            </summary>
            <param name="sender">The sender.</param>
            <param name="e">The e.</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.ClearQueue">
            <summary>
            Clears queue.
            </summary>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.OnAnimationCompleted(BunifuAnimatorNS.AnimationCompletedEventArg)">
            <summary>
            Called when [animation completed].
            </summary>
            <param name="e">The e.</param>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.OnAllAnimationsCompleted">
            <summary>
            Called when [all animations completed].
            </summary>
        </member>
        <member name="T:BunifuAnimatorNS.BunifuTransition.QueueItem">
            <summary>
            Class QueueItem.
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.BunifuTransition.QueueItem.animation">
            <summary>
            The animation
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.BunifuTransition.QueueItem.controller">
            <summary>
            The controller
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.BunifuTransition.QueueItem.control">
            <summary>
            The control
            </summary>
        </member>
        <member name="P:BunifuAnimatorNS.BunifuTransition.QueueItem.ActivateTime">
            <summary>
            Gets the activate time.
            </summary>
            <value>The activate time.</value>
        </member>
        <member name="F:BunifuAnimatorNS.BunifuTransition.QueueItem.mode">
            <summary>
            The mode
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.BunifuTransition.QueueItem.clipRectangle">
            <summary>
            The clip rectangle
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.BunifuTransition.QueueItem.isActive">
            <summary>
            The is active
            </summary>
        </member>
        <member name="P:BunifuAnimatorNS.BunifuTransition.QueueItem.IsActive">
            <summary>
            Gets or sets a value indicating whether this instance is active.
            </summary>
            <value><c>true</c> if this instance is active; otherwise, <c>false</c>.</value>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.GetDecoration(System.Windows.Forms.Control)">
            <summary>
            Gets the decoration.
            </summary>
            <param name="control">The control.</param>
            <returns>DecorationType.</returns>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.SetDecoration(System.Windows.Forms.Control,BunifuAnimatorNS.DecorationType)">
            <summary>
            Sets the decoration.
            </summary>
            <param name="control">The control.</param>
            <param name="decoration">The decoration.</param>
        </member>
        <member name="F:BunifuAnimatorNS.BunifuTransition.DecorationByControls">
            <summary>
            The decoration by controls
            </summary>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.CanExtend(System.Object)">
            <summary>
            Specifies whether this object can provide its extender properties to the specified object.
            </summary>
            <param name="extendee">The <see cref="T:System.Object" /> to receive the extender properties.</param>
            <returns>true if this object can provide extender properties to the specified object; otherwise, false.</returns>
        </member>
        <member name="M:BunifuAnimatorNS.BunifuTransition.InitializeComponent">
            <summary>
            Initializes the component.
            </summary>
        </member>
        <member name="T:BunifuAnimatorNS.DecorationType">
            <summary>
            Enum DecorationType
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.DecorationType.None">
            <summary>
            The none
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.DecorationType.BottomMirror">
            <summary>
            The bottom mirror
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.DecorationType.Custom">
            <summary>
            The custom
            </summary>
        </member>
        <member name="T:BunifuAnimatorNS.AnimationCompletedEventArg">
            <summary>
            Class AnimationCompletedEventArg.
            </summary>
            <seealso cref="T:System.EventArgs" />
        </member>
        <member name="P:BunifuAnimatorNS.AnimationCompletedEventArg.Animation">
            <summary>
            Gets or sets the animation.
            </summary>
            <value>The animation.</value>
        </member>
        <member name="P:BunifuAnimatorNS.AnimationCompletedEventArg.Control">
            <summary>
            Gets the control.
            </summary>
            <value>The control.</value>
        </member>
        <member name="P:BunifuAnimatorNS.AnimationCompletedEventArg.Mode">
            <summary>
            Gets the mode.
            </summary>
            <value>The mode.</value>
        </member>
        <member name="T:BunifuAnimatorNS.TransfromNeededEventArg">
            <summary>
            Class TransfromNeededEventArg.
            </summary>
            <seealso cref="T:System.EventArgs" />
        </member>
        <member name="M:BunifuAnimatorNS.TransfromNeededEventArg.#ctor">
            <summary>
            Initializes a new instance of the <see cref="T:BunifuAnimatorNS.TransfromNeededEventArg"/> class.
            </summary>
        </member>
        <member name="P:BunifuAnimatorNS.TransfromNeededEventArg.Matrix">
            <summary>
            Gets or sets the matrix.
            </summary>
            <value>The matrix.</value>
        </member>
        <member name="P:BunifuAnimatorNS.TransfromNeededEventArg.CurrentTime">
            <summary>
            Gets the current time.
            </summary>
            <value>The current time.</value>
        </member>
        <member name="P:BunifuAnimatorNS.TransfromNeededEventArg.ClientRectangle">
            <summary>
            Gets the client rectangle.
            </summary>
            <value>The client rectangle.</value>
        </member>
        <member name="P:BunifuAnimatorNS.TransfromNeededEventArg.ClipRectangle">
            <summary>
            Gets the clip rectangle.
            </summary>
            <value>The clip rectangle.</value>
        </member>
        <member name="P:BunifuAnimatorNS.TransfromNeededEventArg.Animation">
            <summary>
            Gets or sets the animation.
            </summary>
            <value>The animation.</value>
        </member>
        <member name="P:BunifuAnimatorNS.TransfromNeededEventArg.Control">
            <summary>
            Gets the control.
            </summary>
            <value>The control.</value>
        </member>
        <member name="P:BunifuAnimatorNS.TransfromNeededEventArg.Mode">
            <summary>
            Gets the mode.
            </summary>
            <value>The mode.</value>
        </member>
        <member name="P:BunifuAnimatorNS.TransfromNeededEventArg.UseDefaultMatrix">
            <summary>
            Gets or sets a value indicating whether [use default matrix].
            </summary>
            <value><c>true</c> if [use default matrix]; otherwise, <c>false</c>.</value>
        </member>
        <member name="T:BunifuAnimatorNS.NonLinearTransfromNeededEventArg">
            <summary>
            Class NonLinearTransfromNeededEventArg.
            </summary>
            <seealso cref="T:System.EventArgs" />
        </member>
        <member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.CurrentTime">
            <summary>
            Gets the current time.
            </summary>
            <value>The current time.</value>
        </member>
        <member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.ClientRectangle">
            <summary>
            Gets the client rectangle.
            </summary>
            <value>The client rectangle.</value>
        </member>
        <member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.Pixels">
            <summary>
            Gets the pixels.
            </summary>
            <value>The pixels.</value>
        </member>
        <member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.Stride">
            <summary>
            Gets the stride.
            </summary>
            <value>The stride.</value>
        </member>
        <member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.SourceClientRectangle">
            <summary>
            Gets the source client rectangle.
            </summary>
            <value>The source client rectangle.</value>
        </member>
        <member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.SourcePixels">
            <summary>
            Gets the source pixels.
            </summary>
            <value>The source pixels.</value>
        </member>
        <member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.SourceStride">
            <summary>
            Gets or sets the source stride.
            </summary>
            <value>The source stride.</value>
        </member>
        <member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.Animation">
            <summary>
            Gets or sets the animation.
            </summary>
            <value>The animation.</value>
        </member>
        <member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.Control">
            <summary>
            Gets the control.
            </summary>
            <value>The control.</value>
        </member>
        <member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.Mode">
            <summary>
            Gets the mode.
            </summary>
            <value>The mode.</value>
        </member>
        <member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.UseDefaultTransform">
            <summary>
            Gets or sets a value indicating whether [use default transform].
            </summary>
            <value><c>true</c> if [use default transform]; otherwise, <c>false</c>.</value>
        </member>
        <member name="T:BunifuAnimatorNS.AnimateMode">
            <summary>
            Enum AnimateMode
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.AnimateMode.Show">
            <summary>
            The show
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.AnimateMode.Hide">
            <summary>
            The hide
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.AnimateMode.Update">
            <summary>
            The update
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.AnimateMode.BeginUpdate">
            <summary>
            The begin update
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.DoubleBitmapControl.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:BunifuAnimatorNS.DoubleBitmapControl.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:BunifuAnimatorNS.DoubleBitmapControl.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:BunifuAnimatorNS.DoubleBitmapForm.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:BunifuAnimatorNS.DoubleBitmapForm.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:BunifuAnimatorNS.DoubleBitmapForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="M:BunifuAnimatorNS.PointFConverter.#ctor">
            <summary>
            Creates a new instance of PointFConverter
            </summary>
        </member>
        <member name="M:BunifuAnimatorNS.PointFConverter.CanConvertFrom(System.ComponentModel.ITypeDescriptorContext,System.Type)">
            <summary>
            Boolean, true if the source type is a string
            </summary>
        </member>
        <member name="M:BunifuAnimatorNS.PointFConverter.ConvertFrom(System.ComponentModel.ITypeDescriptorContext,System.Globalization.CultureInfo,System.Object)">
            <summary>
            Converts the specified string into a PointF
            </summary>
        </member>
        <member name="M:BunifuAnimatorNS.PointFConverter.ConvertTo(System.ComponentModel.ITypeDescriptorContext,System.Globalization.CultureInfo,System.Object,System.Type)">
            <summary>
            Converts the PointF into a string
            </summary>
        </member>
        <member name="F:WindowsFormsControlLibrary1.AtestControl.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:WindowsFormsControlLibrary1.AtestControl.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:WindowsFormsControlLibrary1.AtestControl.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:WindowsFormsControlLibrary1.Properties.Resources">
            <summary>
              A strongly-typed resource class, for looking up localized strings, etc.
            </summary>
        </member>
        <member name="P:WindowsFormsControlLibrary1.Properties.Resources.ResourceManager">
            <summary>
              Returns the cached ResourceManager instance used by this class.
            </summary>
        </member>
        <member name="P:WindowsFormsControlLibrary1.Properties.Resources.Culture">
            <summary>
              Overrides the current thread's CurrentUICulture property for all
              resource lookups using this strongly typed resource class.
            </summary>
        </member>
        <member name="P:WindowsFormsControlLibrary1.Properties.Resources.BunifuCards">
            <summary>
              Looks up a localized resource of type System.Drawing.Bitmap.
            </summary>
        </member>
        <member name="P:WindowsFormsControlLibrary1.Properties.Resources.BunifuFlatButton">
            <summary>
              Looks up a localized resource of type System.Drawing.Bitmap.
            </summary>
        </member>
        <member name="T:WindowsFormsControlLibrary1.transparentBg1">
            <summary>
            Class transparentBg1.
            </summary>
            <seealso cref="T:System.Windows.Forms.Form" />
        </member>
        <member name="F:WindowsFormsControlLibrary1.transparentBg1._child">
            <summary>
            The child
            </summary>
        </member>
        <member name="M:WindowsFormsControlLibrary1.transparentBg1.#ctor(System.Windows.Forms.Form,System.Windows.Forms.Form)">
            <summary>
            Initializes a new instance of the <see cref="T:WindowsFormsControlLibrary1.transparentBg1"/> class.
            </summary>
            <param name="parent">The parent.</param>
            <param name="child">The child.</param>
        </member>
        <member name="M:WindowsFormsControlLibrary1.transparentBg1.transparentForm_Load(System.Object,System.EventArgs)">
            <summary>
            Handles the Load event of the transparentForm control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:WindowsFormsControlLibrary1.transparentBg1.timer1_Tick(System.Object,System.EventArgs)">
            <summary>
            Handles the Tick event of the timer1 control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="F:WindowsFormsControlLibrary1.transparentBg1.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:WindowsFormsControlLibrary1.transparentBg1.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:WindowsFormsControlLibrary1.transparentBg1.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:WindowsFormsControlLibrary1.BunifuCustomTextbox.BorderColor">
            <summary>
            Gets or sets the color of the border.
            </summary>
            <value>
            The color of the border.
            </value>
        </member>
        <member name="F:WindowsFormsControlLibrary1.BunifuCustomTextbox.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:WindowsFormsControlLibrary1.BunifuCustomTextbox.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:WindowsFormsControlLibrary1.BunifuCustomTextbox.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:Bunifu.Framework.Bunifu_Licensing_Item1">
             <summary>
            
             </summary>
             <seealso cref="T:System.ComponentModel.Component" />
        </member>
        <member name="M:Bunifu.Framework.Bunifu_Licensing_Item1.#ctor">
            <summary>
            Initializes a new instance of the <see cref="T:Bunifu.Framework.Bunifu_Licensing_Item1"/> class.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.Bunifu_Licensing_Item1.#ctor(System.ComponentModel.IContainer)">
            <summary>
            Initializes a new instance of the <see cref="T:Bunifu.Framework.Bunifu_Licensing_Item1"/> class.
            </summary>
            <param name="container">The container.</param>
        </member>
        <member name="P:Bunifu.Framework.Bunifu_Licensing_Item1.API_KEY">
            <summary>
            Gets or sets the API key.
            </summary>
            <value>
            The API key.
            </value>
        </member>
        <member name="P:Bunifu.Framework.Bunifu_Licensing_Item1.LOGO">
            <summary>
            Gets or sets the logo.
            </summary>
            <value>
            The logo.
            </value>
        </member>
        <member name="P:Bunifu.Framework.Bunifu_Licensing_Item1.APP_NAME">
            <summary>
            Gets or sets the name of the application.
            </summary>
            <value>
            The name of the application.
            </value>
        </member>
        <member name="P:Bunifu.Framework.Bunifu_Licensing_Item1.Delay">
            <summary>
            Gets or sets the delay.
            </summary>
            <value>
            The delay.
            </value>
        </member>
        <member name="P:Bunifu.Framework.Bunifu_Licensing_Item1.APP_VERSION">
            <summary>
            Gets or sets the application version.
            </summary>
            <value>
            The application version.
            </value>
        </member>
        <member name="P:Bunifu.Framework.Bunifu_Licensing_Item1.HeaderBackColor">
            <summary>
            Gets or sets the color of the header back.
            </summary>
            <value>
            The color of the header back.
            </value>
        </member>
        <member name="M:Bunifu.Framework.Bunifu_Licensing_Item1.timer1_Tick(System.Object,System.EventArgs)">
            <summary>
            Handles the Tick event of the timer1 control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="F:Bunifu.Framework.Bunifu_Licensing_Item1.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.Bunifu_Licensing_Item1.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.Bunifu_Licensing_Item1.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:Bunifu.Framework.Globals">
             <summary>
            
             </summary>
        </member>
        <member name="F:Bunifu.Framework.Globals.API_KEY">
            <summary>
            The API key
            </summary>
        </member>
        <member name="F:Bunifu.Framework.Globals.APP_NAME">
            <summary>
            The application name
            </summary>
        </member>
        <member name="F:Bunifu.Framework.Globals.APP_VERSION">
            <summary>
            The application version
            </summary>
        </member>
        <member name="F:Bunifu.Framework.Globals.LOGO">
            <summary>
            The logo
            </summary>
        </member>
        <member name="F:Bunifu.Framework.Globals.HeaderColor">
            <summary>
            The header color
            </summary>
        </member>
        <member name="T:Bunifu.Framework.LicenseStatus">
             <summary>
            
             </summary>
        </member>
        <member name="F:Bunifu.Framework.LicenseStatus.REMAINING_DAYS">
            <summary>
            The remaining days
            </summary>
        </member>
        <member name="F:Bunifu.Framework.LicenseStatus.Expiry">
            <summary>
            The expiry
            </summary>
        </member>
        <member name="M:Bunifu.Framework.Lib.BunifuEncrypt.EncryptFile(System.String,System.String,System.String)">
            <summary>
             Kim Too Flex
            
             Encrypts a file using Rijndael algorithm (AES)
            </summary>
            <param name="inputFile"></param>
            <param name="outputFile"></param>
        </member>
        <member name="M:Bunifu.Framework.Lib.BunifuEncrypt.DecryptFile(System.String,System.String,System.String)">
            <summary>
             Steve Lydford - 12/05/2008.
            
             Decrypts a file using Rijndael algorithm.
            </summary>
            <param name="inputFile"></param>
            <param name="outputFile"></param>
        </member>
        <member name="M:Bunifu.Framework.Lib.BunifuEncrypt.GenerateLicense(System.String,Bunifu.Framework.LicenseObject,System.Boolean)">
            <summary>
            Writes the given object instance to a binary file.
            <para>Object type (and all child types) must be decorated with the [Serializable] attribute.</para>
            <para>To prevent a variable from being serialized, decorate it with the [NonSerialized] attribute; cannot be applied to properties.</para>
            </summary>
            <typeparam name="T">The type of object being written to the XML file.</typeparam>
            <param name="filePath">The file path to write the object instance to.</param>
            <param name="objectToWrite">The object instance to write to the XML file.</param>
            <param name="append">If false the file will be overwritten if it already exists. If true the contents will be appended to the file.</param>
        </member>
        <member name="M:Bunifu.Framework.Lib.BunifuEncrypt.GetLicense(System.String)">
            <summary>
            Reads an object instance from a binary file.
            </summary>
            <typeparam name="T">The type of object to read from the XML.</typeparam>
            <param name="filePath">The file path to read the object instance from.</param>
            <returns>Returns a new instance of the object read from the binary file.</returns>
        </member>
        <member name="M:Bunifu.Framework.Lib.Styles.ZoomIn(System.Windows.Forms.Control,System.Int32)">
            <summary>
            Zooms the control in.
            </summary>
            <param name="pic">The pic.</param>
            <param name="by">The by.</param>
        </member>
        <member name="M:Bunifu.Framework.Lib.Styles.ZoomOut(System.Windows.Forms.Control)">
            <summary>
            Zooms the out.
            </summary>
            <param name="pic">The pic.</param>
        </member>
        <member name="M:Bunifu.Framework.Lib.Styles.onclick(System.Windows.Forms.Control)">
            <summary>
            Onclicks the specified pic.
            </summary>
            <param name="pic">The pic.</param>
        </member>
        <member name="M:Bunifu.Framework.Lib.Elipse.Apply(System.Windows.Forms.Form,System.Int32)">
            <summary>
            Activates the form.
            </summary>
            <param name="Form">The form.</param>
            <param name="_Elipse">The _ elipse.</param>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuCheckbox.OnChange">
            <summary>
            Occurs when [on change].
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuCheckbox.CheckedOnColor">
            <summary>
            Gets or sets the color of the checked on.
            </summary>
            <value>
            The color of the checked on.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuCheckbox.ChechedOffColor">
            <summary>
            Gets or sets the color of the cheched off.
            </summary>
            <value>
            The color of the cheched off.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuCheckbox.Checked">
            <summary>
            Gets or sets a value indicating whether this <see cref="T:Bunifu.Framework.UI.BunifuCheckbox"/> is checked.
            </summary>
            <value>
              <c>true</c> if checked; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuCheckbox.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuCheckbox.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuCheckbox.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuCircleProgressbar.GetPassentage">
            <summary>
            Gets the get passentage.
            </summary>
            <value>
            The get passentage.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuCircleProgressbar.ProgressColor">
            <summary>
            Gets or sets the color of the progress.
            </summary>
            <value>
            The color of the progress.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuCircleProgressbar.LabelVisible">
            <summary>
            Gets or sets the back color of the progress 
            </summary>
            <value>
            The color of the progress back.
            </value>
            
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuCircleProgressbar.Value">
            <summary>
            Gets or sets the value.
            </summary>
            <value>
            The value.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuCircleProgressbar.MaxValue">
            <summary>
            Gets or sets the maximum value.
            </summary>
            <value>
            The maximum value.
            </value>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuCircleProgressbar.ProgressChanged">
            <summary>
            Occurs when [progress changed].
            </summary>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuCircleProgressbar.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuCircleProgressbar.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuCircleProgressbar.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuDatepicker.onValueChanged">
            <summary>
            Occurs when [on value changed].
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuDatepicker.BorderRadius">
            <summary>
            Gets or sets the border radius.
            </summary>
            <value>
            The border radius.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuDatepicker.Format">
            <summary>
            Gets or sets the callendar setting.
            </summary>
            <value>
            The callendar setting.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuDatepicker.FormatCustom">
            <summary>
            Gets or sets the format when custom.
            </summary>
            <value>
            The format custom.
            </value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuDatepicker.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDatepicker.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDatepicker.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuColorTransition.ProgessValue">
            <summary>
            Gets the progess value.
            </summary>
            <value>
            The progess value.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuColorTransition.Color1">
            <summary>
            Gets or sets the color1.
            </summary>
            <value>
            The color1.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuColorTransition.Color2">
            <summary>
            Gets or sets the color2.
            </summary>
            <value>
            The color2.
            </value>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuColorTransition.OnValueChange">
            <summary>
            Occurs when [on value change].
            </summary>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuColorTransition.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuColorTransition.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuColorTransition.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuCustomDataGrid.DoubleBuffered">
            <summary>
            Gets or sets a value indicating whether this control should redraw its surface using a secondary buffer to reduce or prevent flicker.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuCustomDataGrid.HeaderBgColor">
            <summary>
            Gets or sets the color of the header.
            </summary>
            <value>
            The color of the header.
            </value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuCustomDataGrid.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuCustomDataGrid.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuCustomDataGrid.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuDragControl.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDragControl.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDragControl.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:Bunifu.Framework.UI.BunifuDropdown">
            <summary>
            Class BunifuDropdown.
            </summary>
            <seealso cref="T:System.Windows.Forms.UserControl" />
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDropdown.#ctor">
            <summary>
            Initializes a new instance of the <see cref="T:Bunifu.Framework.UI.BunifuDropdown" /> class.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDropdown.AddItem(System.String)">
            <summary>
            Adds the item.
            </summary>
            <param name="Item">The item.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDropdown.RemoveItem(System.String)">
            <summary>
            Removes the item.
            </summary>
            <param name="Item">The item.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDropdown.SelectedItem(System.String)">
            <summary>
            Selecteds the item.
            </summary>
            <param name="Item">The item.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDropdown.RemoveAt(System.Int32)">
            <summary>
            Removes at specified index
            </summary>
            <param name="index">The index.</param>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuDropdown._BorderRadius">
            <summary>
            The border radius
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuDropdown.BorderRadius">
            <summary>
            Gets or sets the border radius.
            </summary>
            <value>The border radius.</value>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuDropdown.onItemSelected">
            <summary>
            Occurs when [on value selected].
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuDropdown.onItemAdded">
            <summary>
            Occurs when [on value added].
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuDropdown.onItemRemoved">
            <summary>
            Occurs when [on value removed].
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuDropdown.selectedIndex">
            <summary>
            Gets or sets the index of the selected.
            </summary>
            <value>The index of the selected.</value>
            <exception cref="T:System.Exception">Out of index</exception>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuDropdown.selectedValue">
            <summary>
            Gets the selected value.
            </summary>
            <value>The selected value.</value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuDropdown.Items">
            <summary>
            Gets or sets the items.
            </summary>
            <value>The items.</value>
            
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuDropdown.items">
            <summary>
            Gets or sets the items.
            </summary>
            <value>The items.</value>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDropdown.Clear">
            <summary>
            Clears this instance.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuDropdown.onHoverColor">
            <summary>
            Gets or sets the color of the on hover.
            </summary>
            <value>The color of the on hover.</value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuDropdown.NomalColor">
            <summary>
            Gets or sets the color of the nomal.
            </summary>
            <value>The color of the nomal.</value>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDropdown.BunifuDropdown_Resize(System.Object,System.EventArgs)">
            <summary>
            Handles the Resize event of the BunifuDropdown control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDropdown.Style_onClick(System.Object,System.EventArgs)">
            <summary>
            Handles the onClick event of the Style control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDropdown.BunifuDropdown_FontChanged(System.Object,System.EventArgs)">
            <summary>
            Handles the FontChanged event of the BunifuDropdown control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDropdown.BunifuDropdown_ForeColorChanged(System.Object,System.EventArgs)">
            <summary>
            Handles the ForeColorChanged event of the BunifuDropdown control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDropdown.Collections_SelectedIndexChanged(System.Object,System.EventArgs)">
            <summary>
            Handles the SelectedIndexChanged event of the Collections control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDropdown.Collections_SelectionChangeCommitted(System.Object,System.EventArgs)">
            <summary>
            Handles the SelectionChangeCommitted event of the Collections control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDropdown.BunifuDropdown_Load(System.Object,System.EventArgs)">
            <summary>
            Handles the Load event of the BunifuDropdown control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuDropdown.Enabled">
            <summary>
            Gets or sets a value indicating whether the control can respond to user interaction.
            </summary>
            <value><c>true</c> if enabled; otherwise, <c>false</c>.</value>
            <PermissionSet>
              <IPermission class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
              <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
              <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="UnmanagedCode, ControlEvidence" />
              <IPermission class="System.Diagnostics.PerformanceCounterPermission, System, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
            </PermissionSet>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuDropdown._enabled">
            <summary>
            The enabled
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuDropdown.DisabledColor">
            <summary>
            Gets or sets the color of the disabled.
            </summary>
            <value>The color of the disabled.</value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuDropdown.components">
            <summary>    
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDropdown.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuDropdown.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuElipse.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuElipse.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuElipse.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.ButtonText">
            <summary>
            Gets or sets the button text. (Depricated)
            </summary>
            <value>
            The button text.
            </value>
            
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.Text">
            <summary>
            Gets or sets the value.
            </summary>
            <value>
            The value.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.Enabled">
            <summary>
            Gets or sets a value indicating whether the control can respond to user interaction.
            </summary>
            <PermissionSet>
              <IPermission class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
              <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
              <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="UnmanagedCode, ControlEvidence" />
              <IPermission class="System.Diagnostics.PerformanceCounterPermission, System, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
            </PermissionSet>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.DisabledColor">
            <summary>
            Gets or sets the color of the disabled.
            </summary>
            <value>
            The color of the disabled.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.TextAlign">
            <summary>
            Gets or sets the text align.
            </summary>
            <value>
            The text align.
            </value>
            
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.BorderRadius">
            <summary>
            Gets or sets the border radius.
            </summary>
            <value>
            The border radius.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.Iconcolor">
            <summary>
            Gets or sets the iconcolor.
            </summary>
            <value>
            The iconcolor.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.IsTab">
            <summary>
            Gets or sets a value indicating whether this instance is tab.
            </summary>
            <value>
              <c>true</c> if this instance is tab; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.Iconimage">
            <summary>
            Gets or sets the iconimage.
            </summary>
            <value>
            The iconimage.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.IconVisible">
            <summary>
            Gets or sets a value indicating whether [icon visible].
            </summary>
            <value>
              <c>true</c> if [icon visible]; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.IconMarginLeft">
            <summary>
            Gets or sets the icon margin left.
            </summary>
            <value>
            The icon margin left.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.IconMarginRight">
            <summary>
            Gets or sets the icon margin right.
            </summary>
            <value>
            The icon margin right.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.Iconimage_Selected">
            <summary>
            Gets or sets the iconimage_ selected.
            </summary>
            <value>
            The iconimage_ selected.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.Iconimage_right">
            <summary>
            Gets or sets the right. iconimage
            </summary>
            <value>
            The iconimage_right.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.Iconimage_right_Selected">
            <summary>
            Gets or sets the iconimage_right_ selected.
            </summary>
            <value>
            The iconimage_right_ selected.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.TextFont">
            <summary>
             Button text font
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.Textcolor">
            <summary>
             The color of the button text
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.Normalcolor">
            <summary>
             Button color on Normal/Idle state
            </summary>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuFlatButton._zoom">
            <summary>
             Button color on Normal/Idle state
            </summary>
            
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.IconZoom">
            <summary>
            Gets or sets the icon zoom.
            </summary>
            <value>
            The icon zoom.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.IconRightZoom">
            <summary>
            Gets or sets the icon right zoom.
            </summary>
            <value>
            The icon right zoom.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.OnHovercolor">
            <summary>
             Button color on hover state
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.Activecolor">
            <summary>
              Button color on active state (When used as tabs).
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.Active">
            <summary>
            Gets or sets a value indicating whether this <see cref="T:Bunifu.Framework.UI.BunifuFlatButton"/> is active.
            </summary>
            <value><c>true</c> if active; otherwise, <c>false</c>.</value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.selected">
            <summary>
              Selects th button to actidve/Not active
            </summary> 
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuFlatButton.OnHoverTextColor">
            <summary>
              Button text color on hover
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuFlatButton.#ctor">
            <summary>
            Initializes a new instance of the <see cref="T:Bunifu.Framework.UI.BunifuFlatButton"/> class.
            </summary>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuFlatButton.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuFlatButton.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuFlatButton.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuForm.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuForm.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuGauge.ProgressColor1">
            <summary>
            Gets or sets the progress color1.
            </summary>
            <value>
            The progress color1.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuGauge.ProgressBgColor">
            <summary>
            Gets or sets the color of the progress bg.
            </summary>
            <value>
            The color of the progress bg.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuGauge.Value">
            <summary>
            Gets or sets the value.
            </summary>
            <value>
            The value.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuGauge.Thickness">
            <summary>
            Gets or sets the thickness.
            </summary>
            <value>
            The thickness.
            </value>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuGauge.PlotProgrss(System.Int32)">
            <summary>
            Plots the progrss.
            </summary>
            <param name="progress">The progress.</param>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuGauge.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuGauge.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuGauge.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuGradientPanel._GradientTopLeft">
            <summary>
            Init Varibles
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuGradientPanel.GradientTopLeft">
            <summary>
            Gets or sets the gradient top left.
            </summary>
            <value>
            The gradient top left.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuGradientPanel.GradientTopRight">
            <summary>
            Gets or sets the gradient top right.
            </summary>
            <value>
            The gradient top right.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuGradientPanel.GradientBottomLeft">
            <summary>
            Gets or sets the gradient bottom left.
            </summary>
            <value>
            The gradient bottom left.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuGradientPanel.GradientBottomRight">
            <summary>
            Gets or sets the gradient bottom right.
            </summary>
            <value>
            The gradient bottom right.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuGradientPanel.Quality">
            <summary>
            Gets or sets the quality.
            </summary>
            <value>
            The quality.
            </value>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuGradientPanel.Refresh">
            <summary>
            Forces the control to invalidate its client area and immediately redraw itself and any child controls.
            </summary>
            <PermissionSet>
              <IPermission class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
              <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
              <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="UnmanagedCode, ControlEvidence" />
              <IPermission class="System.Diagnostics.PerformanceCounterPermission, System, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
            </PermissionSet>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuGradientPanel.BunifuGradientPanel_Resize(System.Object,System.EventArgs)">
            <summary>
            Handles the Resize event of the BunifuGradientPanel control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuGradientPanel.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuGradientPanel.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuGradientPanel.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuHTTP_Utils.Value">
            <summary>
            Gets the value.
            </summary>
            <value>
            The value.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuHTTP_Utils.LastError">
            <summary>
            Gets the last error.
            </summary>
            <value>
            The last error.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuHTTP_Utils.JobName">
            <summary>
            Gets the name of the job.
            </summary>
            <value>
            The name of the job.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuHTTP_Utils.Url">
            <summary>
            Gets or sets the URL.
            </summary>
            <value>
            The URL.
            </value>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuHTTP_Utils.PostString">
            <summary>
            Posts the string.
            </summary>
            <exception cref="T:System.Exception">Http Job already running.</exception>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuHTTP_Utils.PostString(System.String)">
            <summary>
            Posts the string.
            </summary>
            <param name="Data">The data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuHTTP_Utils.PostString(System.Collections.Generic.Dictionary{System.String,System.String})">
            <summary>
            Posts the string.
            </summary>
            <param name="Data">The data.</param>
            <exception cref="T:System.Exception">Http Job already running.</exception>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuHTTP_Utils.PostString(System.String,System.String)">
            <summary>
            Posts the string.
            </summary>
            <param name="Data">The data.</param>
            <param name="jobname">The jobname.</param>
            
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuHTTP_Utils.PostString(System.String,System.String,System.String)">
            <summary>
            Posts the string.
            </summary>
            <param name="Data">The data.</param>
            <param name="jobname">The jobname.</param>
            <param name="url">The URL.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuHTTP_Utils.AbortJob">
            <summary>
            Aborts the job.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuHTTP_Utils.IsBusy">
            <summary>
            Gets a value indicating whether this instance is busy.
            </summary>
            <value>
              <c>true</c> if this instance is busy; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuHTTP_Utils.OnJobDone">
            <summary>
            Occurs when [on job done].
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuHTTP_Utils.OnError">
            <summary>
            Occurs when [on error].
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuHTTP_Utils.onAborted">
            <summary>
            Occurs when [on aborted].
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuHTTP_Utils.onFileDownloadComplete">
            <summary>
            Occurs when [on file download complete].
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuHTTP_Utils.onFileDownloadFail">
            <summary>
            Occurs when [on file download fail].
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuHTTP_Utils.onBusyStateChanged">
            <summary>
            Occurs when [on busy state changed].
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuHTTP_Utils.OnDownloadProgressChanged">
            <summary>
            Occurs when [on download progress changed].
            </summary>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuHTTP_Utils.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuHTTP_Utils.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuHTTP_Utils.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuImageButton.Zoom">
            <summary>
            Gets or sets the zoom.
            </summary>
            <value>
            The zoom.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuImageButton.ImageActive">
            <summary>
            Gets or sets the image active.
            </summary>
            <value>
            The image active.
            </value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuImageButton.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuImageButton.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuImageButton.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuCards.color">
            <summary>
            Gets or sets the color.
            </summary>
            <value>
            The color.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuCards.BorderRadius">
            <summary>
            Gets or sets the border radius.
            </summary>
            <value>
            The border radius.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuCards.RightSahddow">
            <summary>
            Gets or sets a value indicating whether [right sahddow].
            </summary>
            <value>
              <c>true</c> if [right sahddow]; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuCards.LeftSahddow">
            <summary>
            Gets or sets a value indicating whether [left sahddow].
            </summary>
            <value>
              <c>true</c> if [left sahddow]; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuCards.BottomSahddow">
            <summary>
            Gets or sets a value indicating whether [bottom sahddow].
            </summary>
            <value>
              <c>true</c> if [bottom sahddow]; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuCards.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuCards.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuCards.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:Bunifu.Framework.UI.BunifuMaterialTextbox">
            <summary>
            Class BunifuMaterialTextbox.
            </summary>
            <seealso cref="T:System.Windows.Forms.UserControl" />
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.#ctor">
            <summary>
            Initializes a new instance of the <see cref="T:Bunifu.Framework.UI.BunifuMaterialTextbox"/> class.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMaterialTextbox.LineThickness">
            <summary>
            Gets or sets the line thickness.
            </summary>
            <value>The line thickness.</value>
            <exception cref="T:System.Exception">Value shoud be grater than 0</exception>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuMaterialTextbox._lineColor">
            <summary>
            Gets or sets the color of the border.
            </summary>
            <value>
            The color of the border.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMaterialTextbox.LineIdleColor">
            <summary>
            Gets or sets the color of the line idle.
            </summary>
            <value>The color of the line idle.</value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuMaterialTextbox.linefocusColor">
            <summary>
            The linefocus color
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMaterialTextbox.LineMouseHoverColor">
            <summary>
            Gets or sets the color of the border focus.
            </summary>
            <value>The color of the border focus.</value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuMaterialTextbox.lineAciveColor">
            <summary>
            The line acive color
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMaterialTextbox.LineFocusedColor">
            <summary>
            Gets or sets the color of the line active.
            </summary>
            <value>The color of the line active.</value>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.BunifuMetroTextbox_Resize(System.Object,System.EventArgs)">
            <summary>
            Handles the Resize event of the BunifuMetroTextbox control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.Refresh">
            <summary>
            Forces the control to invalidate its client area and immediately redraw itself and any child controls.
            </summary>
            <PermissionSet>
              <IPermission class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
              <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
              <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="UnmanagedCode, ControlEvidence" />
              <IPermission class="System.Diagnostics.PerformanceCounterPermission, System, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
            </PermissionSet>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuMaterialTextbox._hcol">
            <summary>
            The hcol
            </summary>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuMaterialTextbox._htext">
            <summary>
            The htext
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMaterialTextbox.HintForeColor">
            <summary>
            Gets or sets the color of the hint fore.
            </summary>
            <value>The color of the hint fore.</value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMaterialTextbox.HintText">
            <summary>
            Gets or sets the hint text.
            </summary>
            <value>The hint text.</value>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.textBox1_TextChanged(System.Object,System.EventArgs)">
            <summary>
            Handles the TextChanged event of the textBox1 control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.BunifuMetroTextbox_BackColorChanged(System.Object,System.EventArgs)">
            <summary>
            Handles the BackColorChanged event of the BunifuMetroTextbox control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.BunifuMetroTextbox_FontChanged(System.Object,System.EventArgs)">
            <summary>
            Handles the FontChanged event of the BunifuMetroTextbox control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.BunifuMetroTextbox_ForeColorChanged(System.Object,System.EventArgs)">
            <summary>
            Handles the ForeColorChanged event of the BunifuMetroTextbox control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMaterialTextbox.Text">
            <summary>
            Gets or sets the value.
            </summary>
            <value>The value.</value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMaterialTextbox.TextAlign">
            <summary>
            Gets or sets the text align.
            </summary>
            <value>The text align.</value>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuMaterialTextbox.OnValueChanged">
            <summary>
            Occurs when [on value changed].
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMaterialTextbox.isPassword">
            <summary>
            Gets or sets a value indicating whether this instance is password.
            </summary>
            <value><c>true</c> if this instance is password; otherwise, <c>false</c>.</value>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.textBox1_KeyDown(System.Object,System.Windows.Forms.KeyEventArgs)">
            <summary>
            Handles the KeyDown event of the textBox1 control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.Windows.Forms.KeyEventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.textBox1_KeyPress(System.Object,System.Windows.Forms.KeyPressEventArgs)">
            <summary>
            Handles the KeyPress event of the textBox1 control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.Windows.Forms.KeyPressEventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.textBox1_KeyUp(System.Object,System.Windows.Forms.KeyEventArgs)">
            <summary>
            Handles the KeyUp event of the textBox1 control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.Windows.Forms.KeyEventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.textBox1_MouseEnter(System.Object,System.EventArgs)">
            <summary>
            Handles the MouseEnter event of the textBox1 control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.textBox1_MouseLeave(System.Object,System.EventArgs)">
            <summary>
            Handles the MouseLeave event of the textBox1 control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.BunifuMetroTextbox_Click(System.Object,System.EventArgs)">
            <summary>
            Handles the Click event of the BunifuMetroTextbox control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuMaterialTextbox.Active">
            <summary>
            The active
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.BunifuMetroTextbox_MouseEnter(System.Object,System.EventArgs)">
            <summary>
            Handles the MouseEnter event of the BunifuMetroTextbox control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.BunifuMetroTextbox_MouseLeave(System.Object,System.EventArgs)">
            <summary>
            Handles the MouseLeave event of the BunifuMetroTextbox control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMaterialTextbox.characterCasing">
            <summary>
            Gets or sets the character casing.
            </summary>
            <value>The character casing.</value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMaterialTextbox.MaxLength">
            <summary>
            Gets or sets the maximum length.
            </summary>
            <value>The maximum length.</value>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.BunifuMetroTextbox_ParentChanged(System.Object,System.EventArgs)">
            <summary>
            Handles the ParentChanged event of the BunifuMetroTextbox control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMaterialTextbox.isOnFocused">
            <summary>
            Gets a value indicating whether this instance is on focused.
            </summary>
            <value><c>true</c> if this instance is on focused; otherwise, <c>false</c>.</value>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.textBox1_Click(System.Object,System.EventArgs)">
            <summary>
            Handles the Click event of the textBox1 control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.checkfocus_Tick(System.Object,System.EventArgs)">
            <summary>
            Handles the Tick event of the checkfocus control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMaterialTextbox.AutoCompleteSource">
            <summary>
            Gets or sets the automatic complete source.
            </summary>
            <value>The automatic complete source.</value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMaterialTextbox.AutoCompleteMode">
            <summary>
            Gets or sets the automatic complete mode.
            </summary>
            <value>The automatic complete mode.</value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMaterialTextbox.AutoCompleteCustomSource">
            <summary>
            Gets or sets the automatic complete custom source.
            </summary>
            <value>The automatic complete custom source.</value>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.GetFocus">
            <summary>
            Gets the focus.
            </summary>
            <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.BunifuMaterialTextbox_Load(System.Object,System.EventArgs)">
            <summary>
            Handles the Load event of the BunifuMaterialTextbox control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuMaterialTextbox.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMaterialTextbox.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMetroTextbox.BorderThickness">
            <summary>
            Gets or sets the border thickness.
            </summary>
            <value>
            The border thickness.
            </value>
            <exception cref="T:System.Exception">Value shoud be grater than 0</exception>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMetroTextbox.BorderColorIdle">
            <summary>
            Gets or sets the color of the border.
            </summary>
            <value>
            The color of the border.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMetroTextbox.BorderColorFocused">
            <summary>
            Gets or sets the color of the border focus.
            </summary>
            <value>
            The color of the border focus.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMetroTextbox.BorderColorMouseHover">
            <summary>
            Gets or sets the color of the border focus.
            </summary>
            <value>
            The color of the border focus.
            </value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuMetroTextbox.curcolor">
            <summary>
            Forces the control to invalidate its client area and immediately redraw itself and any child controls.
            </summary>
            <PermissionSet>
              <IPermission class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
              <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
              <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="UnmanagedCode, ControlEvidence" />
              <IPermission class="System.Diagnostics.PerformanceCounterPermission, System, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
            </PermissionSet>
            
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMetroTextbox.Text">
            <summary>
            Gets or sets the value.
            </summary>
            <value>
            The value.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMetroTextbox.TextAlign">
            <summary>
            Gets or sets the text align.
            </summary>
            <value>
            The text align.
            </value>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuMetroTextbox.OnValueChanged">
            <summary>
            Occurs when [on value changed].
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMetroTextbox.isPassword">
            <summary>
            Gets or sets a value indicating whether this instance is password.
            </summary>
            <value>
            <c>true</c> if this instance is password; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMetroTextbox.isOnFocused">
            <summary>
            Gets a value indicating whether this instance is on focused.
            </summary>
            <value>
            <c>true</c> if this instance is on focused; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMetroTextbox.characterCasing">
            <summary>
            Gets or sets the character casing.
            </summary>
            <value>The character casing.</value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuMetroTextbox.MaxLength">
            <summary>
            Gets or sets the maximum length.
            </summary>
            <value>The maximum length.</value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuMetroTextbox.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMetroTextbox.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuMetroTextbox.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuRange.RangeChanged">
            <summary>
            Occurs when [value changed].
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuRange.BorderRadius">
            <summary>
            Gets or sets the border radius.
            </summary>
            <value>
            The border radius.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuRange.RangeMax">
            <summary>
            Gets or sets the value.
            </summary>
            <value>
            The value.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuRange.RangeMin">
            <summary>
            Gets or sets the value minimum.
            </summary>
            <value>
            The value minimum.
            </value>
            <exception cref="T:System.Exception">Maximum Value Reached</exception>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuRange.MaximumRange">
            <summary>
            Gets or sets the maximum value.
            </summary>
            <value>
            The maximum value.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuRange.IndicatorColor">
            <summary>
            Gets or sets the color of the indicator.
            </summary>
            <value>
            The color of the indicator.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuRange.BackgroudColor">
            <summary>
            Gets or sets the color of the backgroud.
            </summary>
            <value>
            The color of the backgroud.
            </value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuRange.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuRange.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuRange.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuRating.Value">
            <summary>
            Gets or sets the value.
            </summary>
            <value>
            The value.
            </value>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuRating.onValueChanged">
            <summary>
            Occurs when [on value changed].
            </summary>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuRating.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuRating.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuRating.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuSeparator.LineThickness">
            <summary>
            Gets or sets the line thickness.
            </summary>
            <value>
            The line thickness.
            </value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuSeparator.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuSeparator.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuSeparator.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuiOSSwitch.OnValueChange">
            <summary>
            Occurs when [on value change].
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuiOSSwitch.OnColor">
            <summary>
            Gets or sets the color of the on.
            </summary>
            <value>
            The color of the on.
            </value>
            
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuiOSSwitch.OffColor">
            <summary>
            Gets or sets the color of the off.
            </summary>
            <value>
            The color of the off.
            </value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuiOSSwitch.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuiOSSwitch.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuiOSSwitch.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuThinButton2.ActiveLineColor">
            <summary>
            Gets or sets the color of the active line.
            </summary>
            <value>
            The color of the active line.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuThinButton2.ActiveForecolor">
            <summary>
            Gets or sets the active forecolor.
            </summary>
            <value>
            The active forecolor.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuThinButton2.ActiveFillColor">
            <summary>
            Gets or sets the color of the active fill.
            </summary>
            <value>
            The color of the active fill.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuThinButton2.ActiveCornerRadius">
            <summary>
            Gets or sets the active corner radius.
            </summary>
            <value>
            The active corner radius.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuThinButton2.ActiveBorderThickness">
            <summary>
            Gets or sets the active border thickness.
            </summary>
            <value>
            The active border thickness.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuThinButton2.IdleLineColor">
            <summary>
            Gets or sets the color of the idleine.
            </summary>
            <value>
            The color of the idleine.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuThinButton2.IdleForecolor">
            <summary>
            Gets or sets the idle forecolor.
            </summary>
            <value>
            The idle forecolor.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuThinButton2.IdleFillColor">
            <summary>
            Gets or sets the color of the idle fill.
            </summary>
            <value>
            The color of the idle fill.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuThinButton2.IdleCornerRadius">
            <summary>
            Gets or sets the idle corner radius.
            </summary>
            <value>
            The idle corner radius.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuThinButton2.IdleBorderThickness">
            <summary>
            Gets or sets the idle border thickness.
            </summary>
            <value>
            The idle border thickness.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuThinButton2.ButtonText">
            <summary>
            Gets or sets the button text.
            </summary>
            <value>
            The button text.
            </value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuThinButton2.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuThinButton2.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuThinButton2.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuTileButton.Image">
            <summary>
            Gets or sets the image.
            </summary>
            <value>
            The image.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuTileButton.LabelPosition">
            <summary>
            Gets or sets the height of the label.
            </summary>
            <value>
            The height of the label.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuTileButton.ImageZoom">
            <summary>
            Gets or sets the image zoom.
            </summary>
            <value>
            The image zoom.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuTileButton.color">
            <summary>
            Gets or sets the color.
            </summary>
            <value>
            The color.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuTileButton.colorActive">
            <summary>
            Gets or sets the color active.
            </summary>
            <value>
            The color active.
            </value>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuTileButton.BunifuTileButton_Resize(System.Object,System.EventArgs)">
            <summary>
            Gets or sets the background color for the control.
            </summary>
            <PermissionSet>
              <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
            </PermissionSet>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuTileButton.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuTileButton.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuTileButton.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuSlider.ValueChanged">
            <summary>
            Occurs when [value changed].
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuSlider.Value">
            <summary>
            Gets or sets the value.
            </summary>
            <value>
            The value.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuSlider.MaximumValue">
            <summary>
            Gets or sets the maximum value.
            </summary>
            <value>
            The maximum value.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuSlider.IndicatorColor">
            <summary>
            Gets or sets the color of the indicator.
            </summary>
            <value>
            The color of the indicator.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuSlider.BorderRadius">
            <summary>
            Gets or sets the border radius.
            </summary>
            <value>
            The border radius.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuSlider.BackgroudColor">
            <summary>
            Gets or sets the color of the backgroud.
            </summary>
            <value>
            The color of the backgroud.
            </value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuSlider.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuSlider.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuSlider.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuVTrackbar.ValueChanged">
            <summary>
            Occurs when [value changed].
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuVTrackbar.Value">
            <summary>
            Gets or sets the value.
            </summary>
            <value>
            The value.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuVTrackbar.BorderRadius">
            <summary>
            Gets or sets the border radius.
            </summary>
            <value>
            The border radius.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuVTrackbar.SliderRadius">
            <summary>
            Gets or sets the slider radius.
            </summary>
            <value>
            The slider radius.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuVTrackbar.MaximumValue">
            <summary>
            Gets or sets the maximum value.
            </summary>
            <value>
            The maximum value.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuVTrackbar.IndicatorColor">
            <summary>
            Gets or sets the color of the indicator.
            </summary>
            <value>
            The color of the indicator.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuVTrackbar.BackgroudColor">
            <summary>
            Gets or sets the color of the backgroud.
            </summary>
            <value>
            The color of the backgroud.
            </value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuVTrackbar.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuVTrackbar.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuVTrackbar.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuWebClient.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuWebClient.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuWebClient.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuSearchEngine.onFileScan">
            <summary>
            Occurs when [on file scan].
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuSearchEngine.onScanError">
            <summary>
            Occurs when [on scan error].
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuSearchEngine.onFolderScan">
            <summary>
            Occurs when [on folder scan].
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuSearchEngine.onFailed">
            <summary>
            Occurs when [on failed].
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuSearchEngine.onAborted">
            <summary>
            Occurs when [on aborted].
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuSearchEngine.onScanComplete">
            <summary>
            Occurs when [on scan complete].
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuSearchEngine.startScan(System.String)">
            <summary>
            Starts the scan.
            </summary>
            <param name="_path">The _path.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuSearchEngine.abortScan">
            <summary>
            Aborts the scan.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuSearchEngine.restartScan">
            <summary>
            Restarts the scan.
            </summary>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuSearchEngine.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuSearchEngine.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuSearchEngine.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuSwitch.BorderRadius">
            <summary>
            Gets or sets the border radius.
            </summary>
            <value>
            The border radius.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuSwitch.Value">
            <summary>
            Gets or sets a value indicating whether this <see cref="T:Bunifu.Framework.UI.BunifuSwitch"/> is value.
            </summary>
            <value>
              <c>true</c> if value; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuSwitch.Textcolor">
            <summary>
            Gets or sets the textcolor.
            </summary>
            <value>
            The textcolor.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuSwitch.Oncolor">
            <summary>
            Gets or sets the oncolor.
            </summary>
            <value>
            The oncolor.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuSwitch.Onoffcolor">
            <summary>
            Gets or sets the onoffcolor.
            </summary>
            <value>
            The onoffcolor.
            </value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuSwitch.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuSwitch.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuSwitch.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="E:Bunifu.Framework.UI.BunifuTrackbar.ValueChanged">
            <summary>
            Occurs when [value changed].
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuTrackbar.Value">
            <summary>
            Gets or sets the value.
            </summary>
            <value>
            The value.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuTrackbar.BorderRadius">
            <summary>
            Gets or sets the border radius.
            </summary>
            <value>
            The border radius.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuTrackbar.SliderRadius">
            <summary>
            Gets or sets the slider radius.
            </summary>
            <value>
            The slider radius.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuTrackbar.MaximumValue">
            <summary>
            Gets or sets the maximum value.
            </summary>
            <value>
            The maximum value.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuTrackbar.MinimumValue">
            <summary>
            Gets or sets the maximum value.
            </summary>
            <value>
            The maximum value.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuTrackbar.IndicatorColor">
            <summary>
            Gets or sets the color of the indicator.
            </summary>
            <value>
            The color of the indicator.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuTrackbar.BackgroudColor">
            <summary>
            Gets or sets the color of the backgroud.
            </summary>
            <value>
            The color of the backgroud.
            </value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuTrackbar.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuTrackbar.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuTrackbar.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuProgressBar.BorderRadius">
            <summary>
            Gets or sets the border radius.
            </summary>
            <value>
            The border radius.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuProgressBar.ProgressColor">
            <summary>
            Gets or sets the color of the progress.
            </summary>
            <value>
            The color of the progress.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuProgressBar.Value">
            <summary>
            Gets or sets the value.
            </summary>
            <value>
            The value.
            </value>
        </member>
        <member name="P:Bunifu.Framework.UI.BunifuProgressBar.MaximumValue">
            <summary>
            Gets or sets the maximum value.
            </summary>
            <value>
            The maximum value.
            </value>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuProgressBar.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuProgressBar.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuProgressBar.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:Bunifu.Framework.UI.BunifuFormFadeTransition.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuFormFadeTransition.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuFormFadeTransition.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.Drag.Release">
            <summary>
            Releases this instance.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.UI.BunifuCustomControl.initializeComponent(System.Windows.Forms.Control)">
            <summary>
            Checks this instance.
            </summary>
        </member>
        <member name="T:Bunifu.Framework.BunifuClolorChooser">
            <summary>
              A strongly-typed resource class, for looking up localized strings, etc.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.BunifuClolorChooser.ResourceManager">
            <summary>
              Returns the cached ResourceManager instance used by this class.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.BunifuClolorChooser.Culture">
            <summary>
              Overrides the current thread's CurrentUICulture property for all
              resource lookups using this strongly typed resource class.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.BunifuCustomTextbox.BorderColor">
            <summary>
            Gets or sets the color of the border.
            </summary>
            <value>
            The color of the border.
            </value>
        </member>
        <member name="F:Bunifu.Framework.BunifuCustomTextbox.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.BunifuCustomTextbox.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.BunifuCustomTextbox.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:Bunifu.Framework.BunifuDeveloperLicenseStatus.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.BunifuDeveloperLicenseStatus.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.BunifuDeveloperLicenseStatus.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:Bunifu.Framework.BunifuFonts.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:Bunifu.Framework.BunifuFonts.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Bunifu.Framework.BunifuFonts.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:Bunifu.Framework.License._license">
            <summary>
            Initializes the specified API key.
            </summary>
            <param name="API_KEY">The API key.</param>
            <param name="LICENSE_KEY">The license key.</param>
            
        </member>
        <member name="M:Bunifu.Framework.License.Activate(System.String,System.String,System.String,Bunifu.Framework.License.UserType)">
            <summary>
            Activates the specified product version.
            </summary>
            <param name="PRODUCT_VERSION">The product version.</param>
            <param name="EMAIL">The email.</param>
            <param name="PHONE">The phone.</param>
            <param name="TYPE">The type.</param>
            <param name="parent">The parent.</param>
        </member>
        <member name="M:Bunifu.Framework.License.IsValidEmailId(System.String)">
            <summary>
            Determines whether [is valid email identifier] [the specified email].
            </summary>
            <param name="EMAIL">The email.</param>
            <returns>
              <c>true</c> if [is valid email identifier] [the specified email]; otherwise, <c>false</c>.
            </returns>
        </member>
        <member name="T:Bunifu.Framework.DoubleBitmapForm">
            <summary>
              A strongly-typed resource class, for looking up localized strings, etc.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.DoubleBitmapForm.ResourceManager">
            <summary>
              Returns the cached ResourceManager instance used by this class.
            </summary>
        </member>
        <member name="P:Bunifu.Framework.DoubleBitmapForm.Culture">
            <summary>
              Overrides the current thread's CurrentUICulture property for all
              resource lookups using this strongly typed resource class.
            </summary>
        </member>
        <member name="T:Bunifu.Framework.GetUniqueID">
            <summary>
            Gets unique ID for PC
            </summary>
        </member>
        <member name="M:Bunifu.Framework.GetUniqueID.getOSSerial">
            <summary>
            Gets the os serial.
            </summary>
            <returns>System.String.</returns>
        </member>
        <member name="M:Bunifu.Framework.LICENSE.License.Check">
            <summary>
            Checks this instance.
            </summary>
        </member>
    </members>
</doc>
